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Travel and Exploration in D&D

The DMG provides guidance for running exploration and travel in our Dungeons and Dragons campaigns, boiling it down to two choices: montage or hour-by-hour. For me, these options offer too much or too little. The hour-by-hour approach as described ends up feeling repetitive in the best of circumstances (it’s a lot of hours from Waterdeep to Silverymoon). Worse yet, the montage approach cuts out exploration all together. There are spells and class features that become irrelevant. There are entire chapters of the PHB that won’t come up. The whole “rangers are the worst class” trope only exists because exploration is commonly skipped.

Free, Printable Spell Cards

Meet the fillable PDF template designed for Avery Presta 94211 Rectangle Labels (2 1/3" x 3 3/8").

What's the Weather Like?

The DMG provides rules for rolling weather in D&D 5th edition (DMG Pg 110). They’re straight forward, impossible ...

Swarm of Lamprey

It was hard to decide whether these little cuties are aberrations or monstrosities. Those of us in the great lakes kn...

Aukun’s Guide to Hucking and Smashing

“I toss the iron chandelier down the stairs.” OK, sure—but what does that look like mechanically? How heavy is it? Ho...

Does the Bladesinger Need Fixing?

There is much online discussion about fixing the Bladesinger; but does it really need fixing?

The Simplest Virtual Table Top?

We're all stuck in the house on lock-down. Playing online is pretty new for a lot of us, so we found a super-simple s...

Update and Gaming During COVID-19

Well, life has certainly changed since my last post.  The vast majority of us are currently under Stay at Home orders...

The Importance of a Great Scribe

If you are playing once per week and everyone's brain age is less than the 'answer to the ultimate question of life, ...

The Best 5E Medium Length Campaign Adventure Book

There are many modules (adventures) published for 5E.  We like the official WOTC materials and there are several thir...

The Iconic Blackwing Pencil

Blackwing is the choice of the discerning tabletop pencil to paper RPG gamer.  The folks at Blackwing have dialed it ...

Roll for Initiative!

Roll for Initiative!  Maybe the most recognizable phrase in D&D and several other Tabletop RPGs.  Combat is at ha...
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